2.8 million people with VR glasses on Steam, Index has grown more than Quest 2
The overall percentage of SteamVR users remained almost unchanged
Manufacturers of virtual reality glasses practically do not share quantitative data about their sales, which gives rise to not devoid of sense theories about the lack of reasons for pride. Under these conditions, the statistics of the Steam store remain a ray of light. It also does not operate with exact figures, but it gives at least a rough idea of the state of the PC VR market.
The March issue notes that the percentage of SteamVR users with Valve Index glasses increased from 14.43% to 15.09%. Since the appearance of Quest 2 in the statistics, the Index has experienced such growth only once, in September 2021, when Valve launched sales of glasses in Australia, and sales of Quest 2 were stopped for three weeks due to breaking headbands.
The $999 Index has been on the market for almost three years. They still have excellent tracking and sound quality, but 1600×1440 resolution is no longer impressive to the eye. They were outperformed by more expensive counterparts, such as the HTC Vive Pro 2 (2448×2448) and the cheapest Quest 2 (1832×1920).
In October, the Index overtook the Oculus Rift S in its own store to become the second most popular brand, holding the position ever since. In February, Valve announced its intention to extend the life of the Index by making replacement parts available through the iFixit store.
The overall percentage of SteamVR users remained almost unchanged, only slightly increasing from 2.12% to 2.13%. Last month, Valve reported that Steam had a monthly active user base of 132 million, which, with percentages of VR users, translates to about 2.8 million people with SteamVR glasses.